Fs Global 2010 (Fsx Fs9)4/18/2021
Please help improve this article by adding citations to reliable sources.Find sources: History of Microsoft Flight Simulator news newspapers books scholar JSTOR ( July 2020 ) ( Learn how and when to remove this template message ) Microsoft Flight Simulator began as a set of articles on computer graphics, written by Bruce Artwick throughout 1976, about flight simulation using 3-D graphics.When the editor of the magazine told Artwick that subscribers were interested in purchasing such a program, Artwick founded Sublogic Corporation to commercialize his ideas.At first the new company sold flight simulators through mail order, but that changed in January 1979 with the release of Flight Simulator (FS) for the Apple II.
![]() Fs Global 2010 (Fsx Fs9) Series Of ComputerThey soon followed this up with versions for other systems and from there it evolved into a long-running series of computer flight simulators. Sublogic instead finished a Macintosh version, released by Microsoft, then resumed work on the Amiga and Atari ST versions. Although still called Flight Simulator II, the Amiga and Atari ST versions compare favorably with Microsoft Flight Simulator 3.0. Notable features included a windowing system allowing multiple simultaneous 3d views - including exterior views of the aircraft itself - and (on the Amiga and Atari ST) modem play. Praising the superb graphics, the magazine advised to BEGIN your game collection with this one 3. This version made small improvements to the original version, including the graphics and a more precise simulation in general. It added joystick and mouse input, as well as support for RGB monitors (4-color CGA graphics ), the IBM PCjr, and (in later versions) Hercules graphics, and LCD displays for laptops. ![]() Over the next year or two, compatibility with Sublogic Scenery Disks was provided, gradually covering the whole U.S. ![]() For the first time, users had an option to view the aircraft from the outside. Flight Simulator 3 also allowed the user to customize the display; multiple windows, each displaying one of several views, could be positioned and sized on the screen. The supported views included the instrument and control panel, a map view, and various external camera angles. These included improved aircraft models, random weather patterns, a new sailplane, and dynamic scenery (non-interactive air and ground traffic on and near airports moving along static prerecorded paths). The basic version of FS4 was available for Macintosh computers in 1991. Like FS3, this version included an upgraded converter for the old Sublogic Scenery Disks into SCN files. First from Microsoft the Bruce Artwick Organization (BAO) came the Aircraft and Scenery Designer (ASD) integration module. This allowed FS4 users to build custom scenery units known as SC1 files which could be used within FS4 and traded with other users. Also, with the provided Aircraft Designer Module, the user could select one of two basic type aircraft frames (prop or jet) and customize flight envelope details and visual aspects. ASD provided additional aircraft including a Boeing 747 with a custom dashcockpit (which required running in 640 350 resolution). A variety of high resolution modes also became available for specific types of higher end video cards and chipsets, thus supplying running resolutions up to 800 600. As with ASD, the SGA upgrade also came with some additional aircraft designed by BAO, including an Ultra-light. The first, the Aircraft Factory, was a Windows-based program allowing custom design aircraft shapes to be used within FS4 utilizing a CAD-type interface, supported by various sub menu and listing options.
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